Tobias Muthesius, Béatrice Lartigue, Pierre Thirion, Lab212
ESAD, Reims, FRA
Master Design
How to define a game, what are its characteristics and specificities?
Understanding of the mechanisms at work. Design and scripting of the relationship to space.
Realization of playable prototypes, integrating electronics (Arduino, RFID...) as a support for interaction.
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