2009 - Keyboard, computer, screen

How does evolve an ecosystem ruled by simple behavioral rules ? Which factors assure the balance between different skilled organisms? Which factors will influence the hegemony and therefore the detriment of others?

Ecosystem is a projection of an interactive animation. It is an ecosystem simulation, driven by simple artificial intelligence rules.

A project by: Cyril Diagne, Nicolas Guichard

13.10 > 13.10.2012
Nuit Blanche — Centre Culturel Léo Lagrange, Amiens
27.01 > 27.01.2009
Ubimedia — Paris